Bio Working in the Games Industry for the past 3 years, I have gained essential knowledge of low poly modelling techniques such as LOD's, collisions, texture baking, normal mapping, and mesh optimizing.
With professional experience in multiple software packages I can quickly adapt to new projects, and always look to push my work further.

"Martin is a tireless worker who always tries his best to meet and exceed whatever challenge he's been given. I strongly recommend him to any company seeking a skilled 3D artist."
recomendation from - Martin Anward, CEO - Working As Intended.

Contact info@gvgraphics.co.uk LinkedIn Tumblr Twitter

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Resume - Industry + Software Experience Waisoft - Dawntide Working As Intended (2008 - 2011 / ongoing) – 3D Environment Artist:
Responsible for creating most of the Buildings, Weapons, Furniture, and Props used in the game Dawntide, a sandbox MMO currently in production. I have worked closely with all departments and often worked on tasks & troubleshooting for various performance, collision, + placement issues. I have also generated all of the trees currently in-game (using speedtree).


Waisoft - Dawntide NextGen Reality (2011 - ongoing) – 3D Artist:
Currently creating low polygon weaponry (guns) for real time usage. All weapons created utilize Diffuse, Normal, and Specular textures, and have no overlapping UV space for accurate Ambient Occlusion baking. Meshes are kept as individual objects for easy animation and topology is considered for correct shading.


Waisoft - DawntideVarious Clients (2006 – 2011) - Freelance 3D Artist:
Over the past 5 years I have worked for many clients including : CocaCola, NiceDice Designs, Fugro Chance, ES3D Studios, to name a few. Projects have included animated drag races (CocaCola 'Vault 5000') which meant creating highly detailed vehicle and environment models. I have also created massive inner-city animations to be used as web intros (NiceDice Designs), and 3D Ship models to be used in offshore Navigation Software (Fugro Chance).
Private clients & projects have often included game-ready models for Indie companies, and high detail vehicle models for STL Printing.

Waisoft - Dawntide 3D + 2D Software:
Maya: 3D Modeling, UV Mapping, Texture Baking, Rendering, Animation
3D Max: 3D Modeling, UV Mapping, Texture Baking, Rendering, Animation
Photoshop: Texture Creation, 2D Art, Image Enhancement
Crazy Bump: Normal Map creation + Manipulation
3D Coat: 3D Painting, UV Mapping, Texture Creation
Speedtree: integration in the CAD software for Texture Composition + Exporting


Game Engines / Realtime viewers:
GameBryo: Game Engine Export Scripts, Asset Viewer, Custom Materials, Schematics, LODs, Lighting
Marmoset Toolbag: Asset Viewer, Materials, Lighting
Torque3D: Game Engine
Unreal: DevKit



Music Production:
Cubase Essential 4: Music Production, (composing, recording, effects)
EZDrummer: drum track creation


Misc:
Tortoise SVN: File Management + transfer
Tortoise GIT: File Management + transfer
After Effects: Post Production, Animation, Effects, Export
DreamWeaver: Website Development



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