Racetrack / slipangle / personal - low polygon / real time Originally created for 'Slipangle', the bridge is under 1000 tris, and has cloth dynamic banners in the Unreal Engine.
The scene is currently Work In Progress, but when finished will be a night scene with grandstand & floodlights.

all items shown are created by me, and screenshots are realtime from the Unreal Engine.
Still alot to do, including foliage from speedtree, buildings, and other props.



Contact info@gvgraphics.co.uk LinkedIn Tumblr Twitter

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