Springfield M1903 Rifle - low polygon / real time
Created for NextGen Reality, this detailed model had to be suitable for Ambient Occlusion baking, and have most detail modelled to be visable without normal maps.
All images seen are Real Time screenshots from the 'Marmoset' engine. No renders or photoshop effects, just the low poly mesh with Diffuse, Normal, & Specular maps.
The mesh is made up of seperate objects, Connected in the Schematic (not grouped). Done for ease of animation, and topology for correct shading.
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