Sewer / Dawntide - low polygon / real time
Created for a personal project, this low polygon model has 888 tris / polys, and uses 1x Diffuse, Normal, + Specular texture maps (1024 x 1024).
The model also has no overlapping UV's for accurate Ambient Occlusion + other texture baking.
All images seen are Real Time screenshots from the 'Marmoset' engine. No renders or photoshop effects, just the low poly mesh with Diffuse, Normal, & Specular maps.
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