Colt 1860 Army - low polygon / real time Created for NextGen Reality, this detailed model had to be suitable for Ambient Occlusion baking, and have most detail modelled to be visable without normal maps.

The Poly / Tri count is 6,140. With Diffuse, Normal, and Specular textures at 1024x1024. There is also a slight Ambient Occlusion baked into the Diffuse texture for the preview images.

All images seen are Real Time screenshots from the 'Marmoset' engine. No renders or photoshop effects, just the low poly mesh with Diffuse, Normal, & Specular maps.

The mesh is made up of seperate objects, Connected in the Schematic (not grouped). Done for ease of animation, and topology for correct shading.

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3D Low polygon Colt 1860 Army
3D Low polygon Colt 1860 Army
3D Low polygon Colt 1860 Army
3D Low polygon Colt 1860 Army texture 3D Low polygon Colt 1860 Army texture



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